Press Releases -> Gaming, eSports, Video Games Syndicate content

Aug 24, 2020

Everything you want is in the latest update - new hero, monsters, and weapons

GUANGZHOU -- Gunfire Reborn is a FPS+Roguelite+RPG game. Since its launch into Early Access in May, it keeps a spot in Steam’s top 10 weekly best sellers and still maintains a 95% positive reviews. Duoyi Interactive Entertainment,...

Aug 23, 2020

Simply flex your index finger to fire your weapon and rotate your wrist clockwise to move forward. Immersive controls have always been a pipedream in the world of gaming, but is steadily becoming reality. A team of researchers from NUS, led by Professor Lim Chwee Teck, has developed a smart glove – called ‘...

Jul 18, 2020

SEOUL, South Korea and SAN FRANCISCO, July 18, 2020 -- The mobile game company Clover Games Inc. announced that its first mobile animation RPG game named 'Lord of Heroes' has officially racked up 1 million pre-registrations. Reaching 1 million in one month definitely shows high anticipations from global users....

Jun 02, 2020

Long-Term Investments in Leading IP Portfolios That Reflect Nexon’s Vision for Creating and Sustaining Strong Entertainment Properties
Investments Reflect the Secular Shift from Linear to Interactive Entertainment

TOKYO -- NEXON Co., Ltd. (“Nexon”) (3659.TO), a global leader in online games, today...

May 10, 2020

TOKYO -- Today, GungHo Online Entertainment (GOE) announced that the release of their upcoming arena brawler, Ninjala, will be delayed until June 24, 2020. COVID-19 shutdowns have slowed the development process and GOE will no longer be launching the game on May 27.

May 02, 2020

Combining a larger than life 7-inch display with AI powered cameras and an extraordinary battery life that can last four days straight, Pouvoir 4 Pro becomes the latest and the most powerful addition to the Pouvoir family

Apr 24, 2020

As COVID-19 outbreak continues striking on all industries, major global supply chains are all being impacted. However, it is also driving the “Stay-at-home-economy” growth along the way; voluntarily or not, many have adopted the “Indoorsy” life style. “Online Shopping”, “Entertainments”, and “Gaming” have the most...